Difference between revisions of "Game Info"

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DerangedRaid was a game project I started back in 1999. It started out as a 3dfx glide example application, and became a full-blown RTS/FlightSim hybrid with OpenGL graphics, large terrain, dynamic LOD, day/night cycles, weather simulation, and much much more.
 
DerangedRaid was a game project I started back in 1999. It started out as a 3dfx glide example application, and became a full-blown RTS/FlightSim hybrid with OpenGL graphics, large terrain, dynamic LOD, day/night cycles, weather simulation, and much much more.
  
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[[Image:Ssnap121.jpg]] [[Image:Ssnap123.jpg]] [[Image:Ssnap125.jpg]] [[Image:Ssnap126.jpg]]
 
[[Image:Ssnap121.jpg]] [[Image:Ssnap123.jpg]] [[Image:Ssnap125.jpg]] [[Image:Ssnap126.jpg]]
 
 
[[Image:Snap105.jpg|thumbnail]]
 
 
 
[[Image:Snap107.jpg|thumbnail]]
 
 
 
[[Image:Snap108.jpg|thumbnail]]
 

Latest revision as of 16:56, 10 April 2008

Snap105.jpg
Snap107.jpg
Snap108.jpg

DerangedRaid was a game project I started back in 1999. It started out as a 3dfx glide example application, and became a full-blown RTS/FlightSim hybrid with OpenGL graphics, large terrain, dynamic LOD, day/night cycles, weather simulation, and much much more.


Like so many great projects, it was never meant to be finished :)

You can access the remnants of the project here.


Ssnap121.jpg Ssnap123.jpg Ssnap125.jpg Ssnap126.jpg