PWADÀactor HealthBonus_2a : HealthBonus_2 replaces HealthBonus_2 { +INVENTORY.BIGPOWERUP } actor Stimpack2a : Stimpack2 replaces Stimpack2 { +INVENTORY.BIGPOWERUP } actor Medikit2a : Medikit2 replaces Medikit2 { +INVENTORY.BIGPOWERUP } actor HealthBonus_3a : HealthBonus_3 replaces HealthBonus_3 { +INVENTORY.BIGPOWERUP } actor ArmorBonus_2a : ArmorBonus_2 replaces ArmorBonus_2 { +INVENTORY.BIGPOWERUP } actor BlueArmor_2a : BlueArmor_2 replaces BlueArmor_2 { +INVENTORY.BIGPOWERUP } actor GreenArmor_2a : GreenArmor_2 replaces GreenArmor_2 { +INVENTORY.BIGPOWERUP } actor BlurSphere_2a : BlurSphere2 replaces BlurSphere2 { +INVENTORY.BIGPOWERUP } actor SoulSphere_3a : SoulSphere3 replaces SoulSphere3 { +INVENTORY.BIGPOWERUP } actor SoulSphere_2a : SoulSphere2 replaces SoulSphere2 { +INVENTORY.BIGPOWERUP } actor MegaSphere_2a : MegaSphere2 replaces MegaSphere2 { +INVENTORY.BIGPOWERUP } actor BackPack2a : Backpack_2 Replaces Backpack_2 { States { Spawn: BPAK A 1 A_GiveInventory("RevivalKitAmmo",1) BPAK A -1 Stop } } actor RevivalKitAmmo2 : RevivalKitAmmo replaces RevivalKitAmmo { +INVENTORY.BIGPOWERUP } ´DECORATE