PWAD¼actor ZombiemanSpawner : RandomSpawner replaces Zombieman { dropitem PistolCrewman dropitem PistolSoldier dropitem ScientistEvil dropitem OfficerNPistol } actor ShotgunGuySpawner : RandomSpawner replaces ShotgunGuy { dropitem ShotgunSoldier dropitem ShotgunSoldierHelmet dropitem PDWSoldier dropitem PDWCrewman } actor ImpSawner : RandomSpawner replaces DoomImp { dropitem OfficerPistol dropitem PDWSoldier dropitem PDWCrewman dropitem ShotgunSoldier } actor ChaingunGuySpawner : RandomSpawner replaces ChaingunGuy { dropitem SSGSoldier dropitem Officer dropitem MedicSoldier } actor HellKnightSpawner : RandomSpawner replaces HellKnight { dropitem RifleSoldier dropitem RifleSoldierNoHelmet dropitem ShadowSoldier } actor VileSpawner : RandomSpawner replaces Archvile { dropitem Elite dropitem ASGElite dropitem ShadowElite dropitem PowerArmor dropitem FlameSoldier } actor RevenantSpawner : RandomSpawner replaces Revenant { dropitem RocketSoldier dropitem GLSoldier dropitem RailgunSoldier } actor SpectreSpawner : RandomSpawner replaces Spectre { dropitem BerserkMarine dropitem Hybrid dropitem Mechdemon } actor BossSpawner1 : RandomSpawner replaces Cyberdemon { dropitem Crusader2 dropitem UACBot2 dropitem Terminator dropitem Tank dropitem ColonelKrause } actor BossSpawner2 : RandomSpawner replaces SpiderMastermind { dropitem Crusader2 dropitem UACBot2 dropitem Terminator dropitem Tank dropitem ColonelKrause } actor SSGSpawner : RandomSpawner replaces SuperShotgun { dropitem SuperShotgun2 dropitem Autoshotgun } actor ChaingunSpawner : RandomSpawner replaces Chaingun { dropitem PDW dropitem Rifle } actor RLSpawner : RandomSpawner replaces RocketLauncher { dropitem RocketLauncher2 dropitem GrenadeLauncher } actor PlasmaSpawner : RandomSpawner replaces PlasmaRifle { dropitem Railgun dropitem PlasmaRifle2 } actor BFGSpawner : RandomSpawner replaces BFG9000 { dropitem BFG dropitem Flamer } actor ClipBoxSpawner : RandomSpawner replaces ClipBox { dropitem ClipBox2 dropitem RifleClipBox } actor CellSpawner : RandomSpawner replaces Cell { dropitem Cell dropitem RifleClip } }³DECORATEactor ZombiemanSpawner : RandomSpawner replaces Zombieman { dropitem PistolCrewman dropitem PistolSoldier dropitem ScientistEvil dropitem OfficerNPistol } actor ShotgunGuySpawner : RandomSpawner replaces ShotgunGuy { dropitem ShotgunSoldier dropitem ShotgunSoldierHelmet dropitem PDWSoldier dropitem PDWCrewman } actor ImpSawner : RandomSpawner replaces DoomImp { dropitem OfficerPistol dropitem PDWSoldier dropitem PDWCrewman dropitem ShotgunSoldier } actor ChaingunGuySpawner : RandomSpawner replaces ChaingunGuy { dropitem SSGSoldier dropitem Officer dropitem MedicSoldier } actor HellKnightSpawner : RandomSpawner replaces HellKnight { dropitem RifleSoldier dropitem RifleSoldierNoHelmet dropitem ShadowSoldier } actor VileSpawner : RandomSpawner replaces Archvile { dropitem Elite dropitem ASGElite dropitem ShadowElite dropitem PowerArmor dropitem FlameSoldier } actor RevenantSpawner : RandomSpawner replaces Revenant { dropitem RocketSoldier dropitem GLSoldier dropitem RailgunSoldier } actor SpectreSpawner : RandomSpawner replaces Spectre { dropitem BerserkMarine dropitem Hybrid dropitem Mechdemon } actor BossSpawner1 : RandomSpawner replaces Cyberdemon { dropitem Crusader2 dropitem UACBot2 dropitem Terminator dropitem Tank dropitem ColonelKrause } actor BossSpawner2 : RandomSpawner replaces SpiderMastermind { dropitem Crusader2 dropitem UACBot2 dropitem Terminator dropitem Tank dropitem ColonelKrause } actor SSGSpawner : RandomSpawner replaces SuperShotgun { dropitem SuperShotgun2 dropitem Autoshotgun } actor ChaingunSpawner : RandomSpawner replaces Chaingun { dropitem PDW dropitem Rifle } actor RLSpawner : RandomSpawner replaces RocketLauncher { dropitem RocketLauncher2 dropitem GrenadeLauncher } actor PlasmaSpawner : RandomSpawner replaces PlasmaRifle { dropitem Railgun dropitem PlasmaRifle2 } actor BFGSpawner : RandomSpawner replaces BFG9000 { dropitem BFG dropitem Flamer } actor ClipBoxSpawner : RandomSpawner replaces ClipBox { dropitem ClipBox2 dropitem RifleClipBox } actor CellSpawner : RandomSpawner replaces Cell { dropitem Cell2 dropitem RifleClip } actor ZombiemanSpawner : RandomSpawner replaces Zombieman { dropitem PistolCrewman dropitem PistolSoldier dropitem ScientistEvil dropitem OfficerNPistol } actor ShotgunGuySpawner : RandomSpawner replaces ShotgunGuy { dropitem ShotgunSoldier dropitem ShotgunSoldierHelmet dropitem PDWSoldier dropitem PDWCrewman } actor ImpSawner : RandomSpawner replaces DoomImp { dropitem OfficerPistol dropitem PDWSoldier dropitem PDWCrewman dropitem ShotgunSoldier } actor ChaingunGuySpawner : RandomSpawner replaces ChaingunGuy { dropitem SSGSoldier dropitem Officer dropitem MedicSoldier } actor HellKnightSpawner : RandomSpawner replaces HellKnight { dropitem RifleSoldier dropitem RifleSoldierNoHelmet dropitem ShadowSoldier } actor VileSpawner : RandomSpawner replaces Archvile { dropitem Elite dropitem ASGElite dropitem ShadowElite dropitem PowerArmor dropitem FlameSoldier } actor RevenantSpawner : RandomSpawner replaces Revenant { dropitem RocketSoldier dropitem GLSoldier dropitem RailgunSoldier } actor SpectreSpawner : RandomSpawner replaces Spectre { dropitem BerserkMarine dropitem Hybrid dropitem Mechdemon } actor BossSpawner1 : RandomSpawner replaces Cyberdemon { dropitem Crusader2 dropitem UACBot2 dropitem Terminator dropitem Tank dropitem ColonelKrause } actor BossSpawner2 : RandomSpawner replaces SpiderMastermind { dropitem Crusader2 dropitem UACBot2 dropitem Terminator dropitem Tank dropitem ColonelKrause } actor SSGSpawner : RandomSpawner replaces SuperShotgun { dropitem SuperShotgun2 dropitem Autoshotgun } actor ChaingunSpawner : RandomSpawner replaces Chaingun { dropitem PDW dropitem Rifle } actor RLSpawner : RandomSpawner replaces RocketLauncher { dropitem RocketLauncher2 dropitem GrenadeLauncher } actor PlasmaSpawner : RandomSpawner replaces PlasmaRifle { dropitem Railgun dropitem PlasmaRifle2 } actor BFGSpawner : RandomSpawner replaces BFG9000 { dropitem BFG dropitem Flamer } actor ClipBoxSpawner : RandomSpawner replaces CellPack { dropitem CellPack2 dropitem RifleClipBox } actor CellSpawner : RandomSpawner replaces Cell { dropitem Cell2 dropitem RifleClip }